Other Work
Below are projects demonstrating various design skills throughout the years.
Work Type: Full-time Work, Co-Op, School, and Personal
Applications: Adobe After Effects, Adobe Illustrator, Adobe Photoshop, Adobe Premiere Pro, Figma
NeuroQuest
Openfield Work Fall 2025 | UI/UX
An educational module on the basics of Neuroanatomy, aimed at Psych students in college and keeping them engaged via interactive learning.
Student Self-Advocacy App + Disability Services Admin Tool
Openfield Work Fall 2025 | UI/UX
A student-facing app bridging university disability resources to students with disabilities, encouraging self-advocacy skill-building. In addition to the student app, a tool for the institution’s disability services office exists to collect app data to inform programming and resource allocation to students.
myQ Nova
Chamberlain Group Co-Op Fall 2022 | UI/UX, Product Design
An always connected, seamless wall display tablet that becomes the primary node between a user's garage and their smart home. Much of this work is confidential, but I can share more information upon request.
myQ Parking
Chamberlain Group Co-Op Spring 2022 | UI/UX, Product Design
A parking app communicating with gates, kiosks, and sensors that streamlines the user journey in commercial parking. Much of this work is confidential, but I can share more information upon request.
CBDI Informed Consent Journey Map
Live Well Collaborative Co-Op Summer 2021 | Design Research
I, along with Research Fellow Babaljit Kaur, helped redesign a cohesive journey map of the Cincinnati Children’s CBDI (Cancer Blood Disease Institute) informed consent process. The process is flawed due to lack of administration recording patient discussions. The journey map intends to lay out the process to help the clinical team bridge gaps.
Taylor Rebrand
Collaborative Studio | Packaging
Working with students Eddie Loughran, Julie Wirtz, and Nadia, we all redesigned the Taylor measuring products brand to have more meaningful and unique packaging design in terms of visuals, colors, and materials. Eddie designed the mechanical and blueprint-like visuals on the packaging while I designed the back cover of the packaging.
Wolf Woods Signage
Design Systems 2 | EGD
I worked alongside another Communication Design to design signages and directory posts within the Wolf Woods exhibit in the Cincinnati Zoo. Wolf Woods has hardly any signages that help guide visitors to the Mexican Wolves exhibit. We wanted the signages in the exhibit to reflect the nature and park mood.
Lucid
Interaction Design 3 | UI/UX
A therapy/mental health service app that is transparent on user data collection for the benefit of the user.
Chewy Website Redesign
Interaction Design 2 | UI/UX
I took the task of redesigning the Chewy pet website to have more fun and bubbly visual elements, icons, and to have more visual variance in text sizing, spacing, and hierarchy.
Mental Health Champions
Design Methodology 1 | Research + UI/UX
Mental Health Champions is a platform where those with mental illness and conditions can come together and gain support and learn more about their condition. Along with two other designers, we wanted to design a system that raises awareness on mental health and how it can affect someone's life.
CelerCare App
Personal Project | UI/UX
An all-in-one health app with a more bubbly and lively appearance as opposed to more boring, 90's style health apps. Users can ask health questions, schedule appointments, refill medications, etc. The use of the snake is to bring less bad reputation to snakes and to symbolize the snake around the rod of Asclepius bore by the Greek god of medicine.
Seaside Sips
Personal Project | Graphic Design
An ocean-themed, seaside coffee shop that uses sustainable and environmentally-friendly materials such as earthenware and Rainforest certified coffee beans.
Wave Magazine
Typography III | Typography
This magazine is a music publication magazine that dives into a brief history of chiptune music. Being a huge fan of video games, I wanted to design a pixel-based magazine that talked about the origins of chiptune music from popular games. I had the typography as blocky and geometric, while also decorating the spreads with game visuals.
Data Visualization
Graphic Design Overview | Graphic Design
This project focused on visualizing our favorite hobbies and activities that we engaged in during the initial wave of the COVID-19 pandemic. For me, I spent a lot of my free time playing on my Nintendo Switch, building LEGO's, and getting into Minecraft. I stuck to a nerdy visual mood of using pixel typography and pixel icons.
Allergy Icons
Design Ideation II | Graphic Design
I was given the task to simplify allergy symbols, such as peanut, dairy, bee sting, and shellfish allergies, and turn them into simple line icons. I went a slightly cartoon approach which kids and a younger audience can recognize, and I also gave them worried, cautious expressions to convey the warning of allergies and potential allergic reactions.
Bayonet Title Sequence
Motion Design Overview | Motion
This video project is a minute-long title sequence about the world of beings with souls and those without souls. Those with souls are able to wield energy blades while those without souls are bullied and judged by the corrupt and prejudiced society. A team of heroes bands together to fight for justice and stand up for those without souls.
Name Visualization + Visuals
Motion Design Overview | Motion
This simple name animation shows a basic yet fun and lively mood to my personality. I wanted to utilize bounce, color-changing, and shape transformation to show off my silly vibes. The second video is another simple animation on the word “serene,” showcasing gradual, smooth transitions and calming colors and shapes.

